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 Cucumber's Conduit TDM (W.I.P.)

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Cucumber
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PostSubject: Cucumber's Conduit TDM (W.I.P.)   Mon Sep 14, 2009 4:47 pm

Cucumber's Conduit TDM (W.I.P.)

Its me again, talking about my new-2-Komme CONDUIT TDM cyclops

Its turning out pretty good so far.

If you don't know what The Conduit is, look it up right now

NEED YOUR HELP:

Eventer Needed: One of my goals is for the enemy team you step on this plate and it automatically gives you a different colored appearance(there is a red suit, orange suit, and yellow suit). So if you know how to work dice events (setdice, ifrandomdice, etc.), PLEASE, I need your help [/size]

That is all for now.


Last edited by Cucumber on Thu Oct 08, 2009 6:22 pm; edited 1 time in total
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The Kitteh
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PostSubject: Re: Cucumber's Conduit TDM (W.I.P.)   Mon Sep 14, 2009 5:41 pm

I have seen it and it is very good.
plus, i am very good and working with dice events.
but i havn;t got any time to do it
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Cucumber
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PostSubject: Re: Cucumber's Conduit TDM (W.I.P.)   Mon Sep 14, 2009 5:43 pm

When you can, PLEASE COME TO MY SERVER (or just PM me how to use the events).
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Calphix
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PostSubject: Event Help   Thu Sep 17, 2009 4:16 pm

Cucumber wrote:
Cucumber's Conduit TDM (W.I.P.)

Its me again, talking about my new-2-Komme CONDUIT TDM cyclops

Its turning out pretty good so far.

If you don't know what The Conduit is, look it up right now

NEED YOUR HELP:

Eventer Needed: One of my goals is for the enemy team you step on this plate and it automatically gives you a different colored appearance(there is a red suit, orange suit, and yellow suit). So if you know how to work dice events (setdice, ifrandomdice, etc.), PLEASE, I need your help

That is all for now.

You need help I hear? I help. I ARE COME NOW.
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akbar
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PostSubject: Re: Cucumber's Conduit TDM (W.I.P.)   Sun Oct 04, 2009 3:39 pm

is this still up i havent seen any of your servers up latley. But i suck at dice events so i cant help you their
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Cucumber
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PostSubject: Re: Cucumber's Conduit TDM (W.I.P.)   Thu Oct 08, 2009 6:22 pm

The Dice events Idea was canceled.
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PostSubject: Re: Cucumber's Conduit TDM (W.I.P.)   Mon Nov 09, 2009 10:28 pm

Scratch that, the whole project was cancelled. Good news though, I'm coming up with a NEW version of the conduit, this map I know alot more because I play it all the time on multiplayer.


Map: The Streets

Weapon format: Mixed with RPG-7, Burst Rifle, Spas 12...that's all I got so far...

Teams: Red vs. Blue

Gamemode form: Tough one, either CTF or TDM

Pic so far:


Last edited by Cucumber on Sun Nov 15, 2009 10:19 am; edited 1 time in total
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PostSubject: Re: Cucumber's Conduit TDM (W.I.P.)   Tue Nov 10, 2009 8:19 pm

nice one
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Cucumber
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PostSubject: Re: Cucumber's Conduit TDM (W.I.P.)   Tue Nov 10, 2009 10:33 pm

Thanks...you see the other map of The Conduit was extremely hard to re-create. I played the level just to see how accurate I was...I failed....miserably. So I wanted to re-create a map I wouldn't forget, since I play it all the time on Nintendo Wi-Fi Wink
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Teh Kitteh
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PostSubject: Re: Cucumber's Conduit TDM (W.I.P.)   Fri Nov 13, 2009 1:55 pm

Try using balanced weapons, and i mean none of that 880 or OSR crap.
those weapons are just for show/zombie survivals.

If you add a 1hit Ko or OP weapon, everyone will lame it.

Try using Revolvers and Dirks (No, not dicks, KNIVES)
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PostSubject: Re: Cucumber's Conduit TDM (W.I.P.)   Sun Nov 15, 2009 10:19 am

Well I'm very glad that Gravity Cat released his weapons because those are like all the weapons from the game that I need Very Happy
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